A 78-year-old curmudgeonly balloon salesman, is not your average hero. When he ties thousands of balloons to his house and flies away to the wilds of South America, he finally fulfills his lifelong dream of adventure. But after Carl discovers an 8-year-old stowaway named Russell, this unlikely duo soon finds themselves on a hilarious journey in a lost world filled with danger and surprises.
Character Design
Simple Shapes
The characters in Up literally took shape on the page. Believing that basic visual cues convey much about personality, the filmmakers boiled the characters down to their physical essence. Carl was shaped as a brick, weighed down and resistant to change. Russell was shaped like an upside-down egg, innocent, unfinished, and optimistic.
Carl Fredricksen
Carl Fredricksen is not your average hero. He's a retired balloon salesman who, at the age of 78, is forced to leave the house he and his late wife Ellie built together. But instead of moving into the old folks' home, Carl takes action. He ties thousands of balloons to the roof, lifts the house into the air, and sets off toward South America, finally fulfilling the promise he made to his wife so many years before.
Russell
Russell is an enthusiastic and persistent 8-year-old Junior Wilderness Explorer from Tribe 54, Sweat Lodge 12. Armed with a backpack laden with official Wilderness Explorer camping gear, Russell is ready for the wilderness! There's just one catch: he's never actually left the city. All his knowledge of the outdoors comes from books, and his sole camping experience was in his own living room.
Dug
Dug is a lovable golden retriever living in the wilds of Paradise Falls as part of the dog pack searching for a rare flightless bird. Like the rest of his pack, Dug is outfitted with a remarkable high-tech collar that translates his thoughts into speech. But Dug is mocked as the nerd of the pack. Sent into the jungle on a "special" mission, Dug accidentally succeeds when he discovers the bird following Carl and Russell. As they are pursued through the jungle by his own pack, the sweet but simple-minded Dug must decide which pack he actually belongs to.
Kevin
Named by Russell, this extremely rare, 13-foot-tall flightless bird is hidden from the world in her remote Paradise Falls habitat. With brilliant iridescent feathers and a long, flexible neck, Kevin is exceptionally fast and nimble despite her size. In fact, the massive bird often gets into some very curious and seemingly impossible positions.
Very few know that this scientifically invaluable creature exists, but Carl and Russell stumble upon the bird, and Russell names her Kevin after he discovers they share a sweet tooth. Kevin and Russell bond instantly, and despite the bird's propensity to swallow Carl's walker, Kevin joins the jungle's latest and most unlikely pack along with Carl, Russell and Dug.
Charles F. Muntz
In the early 1930s, rich, clever, and handsome Charles F. Muntz is a beacon of hope for a down-and-out American public. He inspires his biggest fans, youngsters Carl and Ellie, to parrot his famous mantra "adventure is out there!" Traveling the globe many times over in his massive self-designed airship, he discovers the world's treasures: priceless historic relics, amazing scientific discoveries, and exotic flora and fauna never before seen. But when Muntz brings home the skeleton of a fantastic 13-foot-tall creature from a remote mountain in South America, he is discredited by scientists. Vowing to prove them wrong, Muntz returns to South America, swearing to bring back a live specimen, and he won't come back
until he does!
Alpha Pack
Deep in the jungles of Paradise Falls resides a dog pack on a mission to capture a rare bird that their master is pursuing. Just like their rejected comrade Dug, all the pack dogs have high-tech collars that give them unusual abilities especially designed for sinister hunting expeditions, including GPS tracking and translating their thoughts into speech.
Alpha, the pack leader, is a menacing-looking, black-as-night Doberman Pinscher with authority entrusted to him by their master that no one dares question. Beta, a tough Rottweiler, is Alpha's lieutenant, and Gamma, a rough-and-tumble bulldog, is his hench-dog. Nothing will detract the pack from its mission—except maybe
a squirrel.
Ellie
Ellie is an exuberant, adventurous girl who dreams of exploring the world. She and Carl first bond over their shared admiration for legendary explorer Charles F. Muntz. They pledge to travel together to Paradise Falls—the world's tallest waterfall, deep in the South American rainforest. As the couple settle into their married life, their grandiose plans are set aside as they navigate the ups and downs of their everyday lives.
World Design
"Simplexity"
The world of Up began with the thought of escape. From the claustrophobic shapes of an encroaching cityscape to the uncharted wilds of South America, from Muntz's half-mile long dirigible to Carl's uniquely mobile home, the Pixar team employed its newly invented concept of "simplexity" to push the visual envelope while keeping the world believable.
Research
“Adventure is out there!” is the familiar motto from Up that inspired many. And the directors and artists proved it to themselves when they sought firsthand reference to design the pinnacle world where Carl’s journey would end. Together, they climbed mountains, trampled through jungle, and even got caught in a storm atop a tepui mountain in South America. “The research trip to Venezuela was one of the highlights of my career,” said Production Designer Ricky Nierva, “but I’m also glad we made it back alive to make the movie!”
The House
Unlike most stories about leaving home, Up needed a house that would go along for the journey. The Pixar team treated Carl’s house like a film character, touring vintage Oakland and Berkeley neighborhoods to cast for the right mix of comfort and familiarity, with just a touch of melancholy. “We were trying to make Carl’s house look like your grandparents’ house smelled,” explained Producer Jonas Rivera.
Tepui
Carl’s epic adventure required a destination both fantastic and plausible. When Director Pete Docter happened on a television documentary about the mysterious tepuis of South America, he discovered the perfect world to explore. The massive mile-high plateaus in Venezuela are among the most uncharted places on Earth. Pixar sent a team of artists for a look, and the film's bizarre rock formations, exotic flora, towering waterfall, and fog-shrouded labyrinth can be traced to tepui landscapes. So fantastic were the images, Docter wondered if the very real Tepuis might look too incredible.
Airship
With Charles Muntz, the most fabled adventurer of his day, the filmmakers gave him the 1930s’ most state-of-the-art airship. Encouraged to indulge in size and detail, the artists created a half-mile-long art deco masterpiece filled with the spoils of a hero turned villain. Still, there were issues of how far to take the airship. “We had a trophy room with an Easter Island head in there,” recalled Production Artist Noah Klocek. “At one point John Lasseter said 'no, that would sink
the ship'.”
Colorscript
A colorscript is a sequence of small pastel drawings or paintings used to emphasize color in each scene and establish a film's visual language.
“While Ellie is alive, our color palette is heavily saturated. She brings color into Carl’s life. When she’s gone, the palette is de-saturated to shades of gray. When Carl blows up the balloons to begin his journey, we bring back the memory of Ellie through those saturated, beautiful colors. Any time we have life or movement forward, we use color saturation. But when there is impending doom, we almost go to black and white.”
- Ricky Nierva, Production Designer